Season Overview

The MATCHPOINT Championship season runs across 5 consecutive Saturdays. The first Saturday opens with the group stage; the fifth concludes with Grand Finals. All matches are played on the official server with admin oversight and live-streamed to the community.

StageTeamsFormatSaturday
Group Stage256Round-robin within groupsWeek 1
Round of 6464Best-of-3Week 2
Round of 3232Best-of-3Week 2
Quarterfinals16 → 8Best-of-3Week 3
Semifinals8 → 4Best-of-5Week 4
Grand Finals2Best-of-7Week 5
Note: The 3rd-place match (Bo5) is played on the same Saturday as Grand Finals. Both semifinal losers compete for bronze and the associated prize share.

Bracket Structure

After the group stage, the top 64 teams advance into a single-elimination bracket. There are no second chances — one loss ends your run. Match results update in real time on the app dashboard.

Groups
(256 teams)
Group A–D
Top 16
advance each
Ro64
(Bo3)
Match 1
vs
Match 2
···
Match 32
Ro32
(Bo3)
16 matches
16 advance
Quarters
(Bo3)
8 matches
8 advance
Semis
(Bo5)
4 matches
2 finalists
Finals
(Bo7)
🏆 Champion

Seeding

Seeding determines which group your team is placed in and which side of the bracket you enter from. It matters — easier early opponents mean you can conserve stamina for later rounds.

How seeding works

  • Returning teams — seeded based on last season's final placement. Top 16 from Season N are Pot 1 seeds for Season N+1.
  • New teams — seeded by self-reported skill level, confirmed by an optional placement match played the week before registration closes.
  • Solo Queue teams — always seeded into Pot 3 or 4 regardless of reported skill. The matchmaker intentionally places them to avoid facing Pot 1 teams until Ro32 at the earliest.

Pots

PotTeamsSource
Pot 1Top 32Previous season Top 16 + admin invites
Pot 2Next 64Self-reported high skill + placement match
Pot 3Next 96General registration + solo queue (skilled)
Pot 4RemainingNew teams, solo queue (unranked)
Important: Seeding is finalized 48 hours before Week 1. After finalization, teams cannot change their roster or seed pot assignment.

Group Stage

256 teams are split into 16 groups of 16. Within each group, teams play a round-robin — every team plays every other team once. The top 4 teams from each group (64 total) advance to the single-elimination bracket.

Group stage scoring

  • Match Win: 3 points
  • Map Win (in a loss): 1 point
  • Match Loss: 0 points
  • Forfeit: −1 point to the forfeiting team, +3 to opponent

Group stage format

Each group stage match is Best-of-1 with the specific minigame pre-announced 48 hours prior. The active game mode rotates across the group stage to test teams on different skills.

Strategy tip: You play every team in your group — even if you lose early matches, you still have chances to accumulate points. Consistent performance beats one big upset.

Match Schedule

All matches are played on Saturdays (EET / UTC+2). Times are allocated to match slots, not fixed brackets — your specific match time is assigned one week in advance and visible in the app.

1
Saturday — Week 1
Group Stage
16 groups of 16 teams. Round-robin format (Bo1 per match). Matches run 14:00–22:00 EET in three time slots. Top 4 per group advance.
2
Saturday — Week 2
Round of 64 + Round of 32
Ro64 runs 14:00–18:00. Ro32 runs 19:00–22:00. Both are Bo3. This is the longest Saturday — 96 teams eliminated in a single day.
3
Saturday — Week 3
Quarterfinals (Ro16)
8 matches, Bo3 format. 16 teams become 8. Matches are spaced 90 minutes apart with 30-minute broadcast buffers between games.
4
Saturday — Week 4
Semifinals
4 matches, Bo5 format. These are the first matches with broadcast commentary and real-time stats overlay. Duration: ~3 hours per match.
🏆
Saturday — Week 5
Grand Finals + 3rd Place Match
3rd place match at 16:00 EET (Bo5). Grand Finals at 19:00 EET (Bo7). Ceremony and prize distribution follows. Full broadcast with guest commentators.

Tiebreakers

If teams are tied in points after the group stage, the following tiebreaker sequence is applied in order:

  1. Head-to-head result — if the tied teams played each other, the winner of that match advances.
  2. Map differential — total maps won minus total maps lost across all group stage matches.
  3. Kill differential — total kills minus total deaths across all matches.
  4. Tiebreaker match — if still tied after the above, a single sudden-death map is played (game mode chosen by coin flip).
Note: Tiebreaker matches are unscheduled and may run up to 2 hours after the end of the group stage day. Teams must remain available.