§1 General Rules

These rules apply to all players, teams, and staff participating in the MATCHPOINT Championship. Ignorance of a rule is not grounds for leniency.

1.1All players must use the same Minecraft username they registered with throughout the season. Username changes after registration must be reported to an admin within 24 hours.
1.2Players may not participate on behalf of another account or use VPNs/proxies during matches. Identity verification may be requested at any time by the admin panel.
1.3Teams must have all four players ready in the match lobby 10 minutes before scheduled kickoff. Teams not ready at kickoff may be penalized per §7.
1.4All matches are played on the official championship server at play.matchpointchamp.com using Minecraft Java Edition v1.20.4. Other versions are not allowed.
1.5Server-side anti-cheat is active at all times and cannot be disabled. Any attempt to circumvent it is an immediate disqualification.
1.6Results are final once confirmed by an admin on the app. Match disputes must be filed within 1 hour of match completion.

§2 Player Conduct

MATCHPOINT is a community-run championship. We expect competitors to reflect that with respectful, sportsmanlike behavior at all times — in-game, in Discord, and in public spaces.

Prohibited behavior

  • Harassment, hate speech, or targeted abuse toward any player, admin, or community member.
  • Intentional match-throwing, collusion, or any form of match-fixing.
  • Impersonating admins, other players, or championship staff.
  • Sharing opponents' personal information without consent (doxxing).
  • Griefing or stalling beyond reasonable in-game strategy (e.g. AFK farming to run out the clock when in a dominant position).
  • Public disparagement of the championship, its admins, or sponsors in a way that materially harms the event.
Zero tolerance: Hate speech, threats, and doxxing result in an immediate permanent ban from all current and future MATCHPOINT events, with no appeal window.

In-game chat

Trash talk is part of competition — but there's a line. Slurs, sexual remarks, and targeted personal attacks cross it. Admins monitor match-day chat logs. Violations after a single warning escalate to conduct penalties.

§3 Anti-Cheat & Fair Play

Cheating destroys the integrity of every match it touches. MATCHPOINT uses server-side anti-cheat combined with admin review of flagged sessions. Both automated flags and player reports trigger investigation.

What counts as cheating

  • Client modifications that provide unfair advantages — see §4 for the allowed mods list.
  • External tools including auto-clickers, macros for gameplay (bridging macros, auto-crystal, reach hacks).
  • Server exploit abuse — intentionally exploiting a known bug to gain advantage instead of reporting it.
  • Resource pack manipulation — x-ray packs, hitbox-altering packs, or packs that make invisible blocks visible.
  • Teaming — coordinating with players on opposing teams to gain shared advantage.

Investigation process

  1. A flag is raised — either by the anti-cheat system or a player report filed within 1 hour of the match.
  2. The admin panel reviews server-side logs, replay data, and any submitted evidence within 24 hours.
  3. The accused team is notified and given 12 hours to submit a defense (screen recording, etc.).
  4. A verdict is issued. If cheating is confirmed, §7 penalties apply. If inconclusive, the match result stands.
Note: False reports made in bad faith (reporting a legitimate opponent as a cheater to delay result confirmation) are a conduct violation under §2.

§4 Allowed Modifications

The following lists are not exhaustive — any mod not listed as allowed should be assumed banned until confirmed otherwise by an admin. When in doubt, ask in #mod-queries on Discord before your match.

✅ Allowed
Sodium / Lithium / Phosphor (performance)
Iris Shaders (visual only, no gameplay advantage)
Replay Mod (recording only, no live advantage)
Inventory Tweaks (auto-sort only)
Freelook / Perspective Mod
Minimap (no entity radar)
Chat Shortcuts / Quick Commands
Damage Indicators (visual)
Custom crosshairs / HUD elements
Optifine (no zoom exploit in PvP)
🚫 Banned
Killaura / Combat hacks of any kind
Reach / Velocity / Speed hacks
Auto-crystal / Auto-anchor
Scaffold / Bridging macros
X-Ray / Cave Finder
Entity radar on minimaps
Schematica (printer mode)
AntiKB / No-Knockback
Flight / No-Fall in non-creative
Any mod altering server packets
Resource packs: Default textures and approved cosmetic packs only. Packs that alter hitboxes, make glass/leaf blocks invisible, or give a competitive edge are banned.

§5 Disconnects & Technical Issues

Player disconnects

  • A disconnected player has 3 minutes to reconnect. The match continues 3v4 during this window.
  • If the player reconnects within 3 minutes, play continues normally. No penalty to the team.
  • If the player does not reconnect within 3 minutes, the team continues 3v4 for the remainder of the round.
  • If two or more players disconnect simultaneously and cannot reconnect within 3 minutes, an admin may pause the match for up to 10 minutes at their discretion.

Server-side issues

  • If the championship server experiences a crash or outage mid-match, the match is paused and replayed from the last checkpoint if replay data is available.
  • Admins may void a round (not a full match) if a server-side issue demonstrably determined the outcome.
  • Internet issues on the player's side are not grounds for a rematch. Only server-side issues qualify.
Tip: Use a wired Ethernet connection on match days and close unnecessary applications. Lag that does not cross the threshold of a disconnect is not appealable.

§6 Dispute Resolution

Disputes must be filed through the in-app support channel or the #disputes Discord channel within 1 hour of the match concluding. Late disputes are not reviewed.

Filing a dispute

  1. Open a ticket in #disputes with the subject: [Match ID] — Brief description.
  2. Include your team name, opponent team name, match date/time, and a clear description of the issue.
  3. Attach any supporting evidence: screenshots, clips, replay files.
  4. An admin will acknowledge the ticket within 2 hours and issue a verdict within 24 hours.

Grounds for dispute

  • Suspected cheating (covered under §3).
  • Opponent player substitution without prior admin approval.
  • Server-side technical issue that determined the match outcome.
  • Admin error in recording the match result.
Note: Match results cannot be disputed on grounds of "we played poorly" or "we don't agree with the referee's call." Only procedural and integrity violations are reviewable.

§7 Penalties

Penalties are applied to individual players or entire teams depending on the violation. Team penalties affect the team's match result; player penalties may also result in personal bans.

ViolationSeverityPenalty
Late to lobby (5–10 min)LowRound loss in first map
Late to lobby (10+ min)MedMatch forfeit
Mild conduct violation (first offense)LowOfficial warning
Mild conduct violation (repeat)Med1-match suspension
Severe conduct violationHighSeason ban
Zero-tolerance violation (hate/doxx)HighPermanent ban
Cheating — first confirmed offenseHighDisqualification + 1-season ban
Cheating — repeat offenseHighPermanent ban
Match fixing / collusionHighPermanent ban (all involved)
False report (bad faith)MedWarning + map loss

Appeals

Season bans and disqualifications may be appealed within 7 days of the verdict by emailing appeals@matchpointchamp.com. Permanent bans are reviewed by a three-admin panel. Appeal decisions are final.